(a piece is a note is a piece-- elephants all the way down)
Theory runs thick in computer music. Come to think of it, a brisk
commerce in signal is a symptom of noisy neighborhoods in general. This
is understandable enough. How many other reasonably honest choices are
there when confronted with an experience shortage? The whole computing
machine dance up until now has been so short-- like a baby accumulating
half-truths. Well, if the commonweal's experience-cupboard is bare, then
fill it. Should be a perfect playground for fools.
Our doing this surely must have been kicked along both by the
dissatisfaction with sleepwalking and by some growing appreciation of
the edge as panacea. But our simplest and least obscure motive has
probably been curiosity about how musical performance works when it is
done on computing machines. When the timbre space goes infinite and has
a memory, how do you go about assembling a meaningful piece of time for
some particular group of people at some particular place?
The relative scarcity of cliche (both social and musical) in computer
music creates this situation where a framework for listening somehow
needs to be generated at the same time as it is filled with sound--
context and content made more or less simultaneously. There is this
beautiful similarity to the historical interplay between worldly
conundrums and abstract mathematics. It has been more than interesting
to notice that this interplay turns out to be sampling in disguise.
The ambit of all this is really the same one music has always had: to
set up a situation where the air shakes in a certain way and begins to
give off inevitability outside of human language.
We use a couple of powerbooks, some controllers, a black box or two, an
amplifier and some speakers.
Loud? No, it's not all that loud.
In other lives Engstrom is a film-music composer; Fleeger an sound designer. They have been knocking out theories on mass transit since the
turn of the century and performing together since fall of 2001.